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Rodney Ascher: Why A Glitch in the Matrix feels so real | VentureBeat

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Is a new movie

Regarding simulation theory, this is very interesting

. This is about people who believe that we live in computer simulations, and everything about reality is not real.

The idea was first proposed in a 1977 science fiction writer’s speech

(The thought behind

with

), he said that we only notice the unreality when there is a malfunction. This movie explores the people who fall from the rabbit hole and believes it to be true.

Film creator Rodney Ascher (Rodney Ascher)

with

, This documentary directed this documentary, from the lively story to the nightmarish wavering, it takes us to understand the history of the movement and its dark turn in the Reddit subreddit. Ascher embarked on a journey of science, philosophy, morality, narcissism and conspiracy theory.

Moreover, he is connected with today's politics. In today's politics, it is easy for people to deny reality and call the mainstream news media "fake news" at the urging of the previous president. Cosmologist Neil DeGrasse Tyson (Neil DeGrasse Tyson) admitted in the film that it is difficult for him to refute this theory. Asher interviewed

, Is a philosopher who accepts Dick's theory and puts it into practice. He also talked with people who believe in simulation theory-according to

.

I saw some connections between simulation theory and science fiction movies, such as

Series and video games like this

. Asher and I had a thought-provoking conversation about the making of the film. The film debuted at the Sundance Film Festival and is available to watch

. You might be wondering, "What is real?" This movie is available

This is an edited transcript of our interview.

Above: Rodney Ascher is

If everyone agrees that this is an obvious idea, then there may be no reason to make this movie. "This is an interview with people who believe in gravity." For the movie, this is not an interesting idea. But to me, it's more like a concept-I found simulation theory to be an interesting topic, and in the early days of my start, I didn't necessarily understand it well. Making movies is a way to talk to people who believe in movies, or people who don’t necessarily have to be true believers but have interesting comments to clarify the content of the discussion. The whole process is approximately: "Well, is there any over there? What is this idea? Where does it come from and where does it go?"

Like most things in movies, this is a discovery. We will only discuss this topic, the general method of contacting people who believe in and get their stories. In the early days, when I was doing research, I had a big whiteboard of ideas that seemed to be related to the topic, one of which was matrix defense. I forgot where I first encountered that fact. We should try to find a natural way to introduce it into the story, because this seems to be a surprising turn.

The producers of Campfire, Colin and Rebecca made me and

. When I talked to him and thought about his story, it was not only fascinating and often annoying, but it was also connected to themes that appeared naturally earlier. When talking to most people, I was surprised that they answered the questions quickly-almost religious questions about morality and morality, and your responsibilities to others. It starts with Jesse Orion mentioning the story of the man who stole the plane, or Paul is talking about his uncle saying: "If all this is fake, what prevents me from shooting the neighbor?" Josh's The story is the highest point and the highest point of the theme of the movie.

Above: The glitches in the matrix are about people who believe that we live in computer simulations.

I like those stories. At some point, it seems that this movie will be more of a collection of these things, so it is more like a non-fiction "Twilight" anthology. These stories are endless. We got a similar iteration. Milo talked about all these strange resonances, which prompted him to enter the sensory-deficient tank, that is, Alex, who described his car wreck in Cuernavaca as driving on a winding mountain road. A series of more and more impossible mistakes occurred. I like those stories. I still love them.

They made some nice little moments, such as in "Dark Scanner" or in the opening remarks of Electric Dreams shown in the Amazon Phil Dick anthology, they hollowed out his face with a robot, which contained cybernetic parts. .

I like these unanswerable questions. This movie and the last two movies have more questions than answers. People will draw different conclusions, morality or conclusions based on the movie itself.

There, simulation theory as a metaphor becomes particularly important. The question is, are each of us creating and inhabiting our own simulated world? Like Emily talked about

, And then she raised the idea by questioning-the source of the shadows in the cave, are they a reflection of the real world, or are they created to be distorted to influence the people who are watching them? Is the media diet of person A and person B equally objective?

Although I don’t think there are so many concrete contemporary political crises in the movie, I think a large part of it is brought up by Emily talking about Plato’s cave and how people create reality through media diet. This is largely deliberate, and it believes that new crises and new conspiracy theories will be waiting for us in the next few years. In my ideal world, this movie and some of the questions it raises may remain relevant for a longer period of time.

Above: The animation in "Glitch" in "The Matrix" is very weird.

Bostrom is a man, right? When you meet Tyson, or even Elon Musk and others, it will serve the purpose of science. I was only talking about using simulation theory as a metaphor. But if you want to understand it literally, it's too fast, it's beyond my field of expertise. But I think that Tyson's short remarks advise those who are much smarter than me to make a living, please don't abandon it lightly. You can think of it as something of value.

This once again enters our every media diet. In the water, I have been swimming, and people have been talking about simulation theory. And it's often just a joke. Whenever something crazy happens in the news, people will joke: "The simulation has failed again." They use this as a quick way to relieve stress. Maybe it doesn't matter, because we live in simulation anyway. Obviously, this new situation that occurred was an error, a misprint, a malfunction. This is impossible in the normal, real world.

Sometimes it is difficult to separate them.

Above: Is this all a game? These avatars are the best things in the movie.

At the beginning, this was just an interesting idea. It is closely related to the increasing unfamiliarity of digital communications and future development trends. How many of us are there? In the ongoing conversation between you and you, we are using our real face, or I think it is your real face. If it is an emoji, it is a very realistic emoji. But, as in many conversations I have with people online, it will experience an avatar. Otherwise, I will communicate with GIF and other things. There was an amazing video on Twitter, about two weeks ago from the lawyer who was unable to turn off the cat’s Snapchat filter. When he looks like a fluffy white cat, he is trying to defend a very serious case. It feels as if things are becoming more and more common.

This also provides us with an interesting way to attract these people, and when we animate their story, we can use the same characters again. We don't have to find a similar actor, just put them on the correct glasses, and then put them on fake beards to create such a scene. Then, as the film began to harden and the cement began to harden, it began to emphasize other interesting aspects. These people naturally use video games as metaphors to talk about many topics about video games. For example, these avatars are designed to look like Fortnite characters. The idea that they feel like a video game character in a way is more real.

I've always liked to see things-even in Warner Bros. cartoons, coyotes and shepherds after chasing each other from a cliff or beating each other with clubs, are freed from work and catch up to the gossip and gossip lounge. I also like the idea very much. Maybe we will chat with video game characters during the holidays.

Above: The thoughtful experience in the isolation tank.

An interesting thing that happened during the filming process-our goal is to initially release the film before closing the film in April 2020. Even though there are many Skype calls and things make people feel isolated, it also reminds people of many things. These decisions were made by coincidence in advance. If we spend a lot of time in the movie talking about some of the dangers of getting lost in the digital world, after the shutdown, I can't help but notice that these things are also a panacea for everyone isolated.

My son plays a lot of video games. This way he can continue to associate with friends. Fortnite is more than just what he does. Where he went. He knows the people there. Even our film-I am imagining the regular film festival release and the opportunity to talk to the audience afterwards. We didn't experience it in person, but the next best thing is some Zoom conversations or a VR party set up by Sundance. As far as these things are concerned, I am hardly Luddite.

In fact, in the last one or two months, we got an Oculus Quest. I am deeply fascinated by this. I can go through some interesting and outrageous places, but I think my favorite place is to be able to play table tennis with a friend who doesn’t go there in person. It feels like a truly satisfying social interaction. We just wandered, chatting while chatting. I am personally excited about where these things go, even though this movie sometimes raises warnings.

Do not. I am not a gamer, but I like an outrageous, excessive, and often controversial movie. I am the last person to blame people's favorite media for real world troubles. A better way to describe something in a movie is that if people live in this world like in some video games, it will be very dangerous. But this is not to say that playing those games will turn things around and let you do anything.

Perhaps this also boils down to ideas-the purpose of setting up many games is to force you into conflict. I am chatting with others recently. We bypassed an interesting question, that is, what is the world going to do? How do you win here? What is the main attraction that everyone should see when it is their turn?

[

] If you know how I have wasted my precious time on the earth so far, then I think I will be the last person you ask for moral or moral advice. The main content of this film is to ask questions, not to provide answers. Some of the ideas that came to mind from the people I talked to in the movie resonated most strongly among me-even if you do believe that the world is a simulation, there is something wrong in some respects.

Regarding simulation theory, this is a fascinating creation myth, but the stakes remain similar in terms of how to treat others and the responsibilities to each other and yourself.

I'm still at a critical moment in my career, and what surprises me is that anyone has seen what I do and takes it seriously as a real movie. It’s great to see a lot of comments starting to involve moral and philosophical issues. I like to see it used as a springboard for this type of conversation. Especially since most of the movie reviews I read are plot summaries with some performance evaluations. To see a way for people to talk about why we are here and what our responsibilities to others are, I just like to see this. Most of the comments are positive, but even for people who really don't like it, I am fascinated to see how they really interact with it and what makes them think.

I also see a lot. When talking to Nick Bostrom (Nick Bostrom), if I remember correctly, he would not necessarily find that any crazy events in the news prove in a particularly convincing way that we are living in a simulation. in. But for me, this raises the question, what is the purpose of the simulation? What is a glitch? Just talking about the pandemic, it could be any way. This may be an accident, a malfunction in the simulation, a bit like the bloody plague of corruption in Warcraft, or it may be deliberate.

I remember that when I was making a movie, seeing this Flash animation on the New York Times website had a great influence on me. It simulates the spread of COVID. It's just a square box. One box will turn red, then bounce onto another box, and then that box will turn red to simulate the way the virus spreads. If I remember correctly, you can switch between two or three variables to make it spread faster or slower. What shocks me is, what if this is all we have and someone adjusts the variables to see what happens?

One hundred percent. I was talking to someone the other day. He has an interesting method of comparison

. After all, you'd better assume that everyone is real and as important as you, because the consequences of making mistakes are disastrous.

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