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Hardware Review: The Retro-Bit Prism HD Is Another Great GameCube HDMI Adapter - Nintendo Life

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The HDMI output on GameCube has been around for a while. As early as 2018, we are ready

, Although the work was completed, an ugly 3D printing case appeared. Soon after,

(Soon after,

), and in 2019

. All these devices use the same GCVideo software, and they all have an obvious weakness-updating them to the latest version of GCVideo requires a certain degree of disassembly.

Enter the Prism HD adapter of Retro-Bit. It also runs GCVideo and offers the same lovely HD visuals as the competition, but the main difference is that it has a USB-C port on the side, which means you can easily update it. It also runs the latest version of GCVideo (3.0e) out of the box, which is good. Oh, just like Carby, it comes with its own remote control, so you can access GCVideo's UI more easily (GCHD does not provide this feature).

Like other HDMI adapters, Prism HD is connected to the GameCube’s digital AV port (make sure you have the DOL-001 model GameCube, because Nintendo removes the digital AV port from later hardware versions), allowing you to link the console to Your HDMI-enabled TV. The image quality is much higher than what we usually use (unless of course you are lucky to have a GameCube component cable), which makes the game look super clear. GCVideo also allows you to modify all aspects of the picture (including adding scan lines) so that you can mess around to get the image you really want.

As we pointed out when using other HD adapters, the image quality will vary depending on your TV. There are no upgrades here (which means Prism HD will not introduce any lag), so your TV has to do the heavy lifting in this area. Not all TVs process 480i/480p images in the same way-the process of amplifying this signal may introduce lag or produce blurred images, so if you have a choice, you may want to try some TVs.

The only real disadvantage of Prism HD is that, unlike EON GCHD, it only plugs into the digital AV port. Although GCHD does not use an analog port, it is plugged in to provide some much-needed stability. On the other hand, Prism HD stretches far, and it is easy to knock on the door. Since the HDMI cable is plugged into one end of the Prism HD instead of the side, you need to leave a lot of space in the AV device to accommodate the GameCube that comes with this adapter. It does make more sense to put the HDMI port on the side.

In terms of price, Prism HD and Carby are roughly the same price (about $80), but when you consider updating with minimal hassle, it can be said to be a better choice-it is worth noting that GCVideo has multiple firmwares only in Update in 2020. Although there is almost no difference between the available options in terms of actual image quality, Prism HD is definitely worth considering-although if you already have such an adapter, there may be fewer reasons to buy it.

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Damien has more than ten years of professional writing experience, and his abdomen is creepy. As far as we know, it is rumored that he refused to play the role of Nintendo Life in The Hobbit, which is totally unfounded.

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I want to buy one for my panasonic q, the price is more reasonable than some other options.

Is it available in the UK?

Now, as long as I can find a GameCube that works

TLDR: It's all GCVideo, so I think the choice of hardware depends on cost and ease of upgrade.

Just a week before I was satisfied, I got Carby. It hasn't even been updated yet, but think it's great. Better than playing Wii on components.

They all do the same thing, but I agree that HDMI will be better

I just booked! Thank you for your information.

One day, they will be able to imitate the appearance of CRT in these aspects. To be able to choose between professional monitors, consumer grade trinitromethane or shadow masks, as well as all related phosphor whitening and bleeding, it will be a great choice, but it will be more powerful. The FPGA and very bright, no degradation 8K panel.

As

State, most seem to have the same internal GC video.

Last January, I bought a Kaico HD adapter for £60, it has GC video, and it does a great job! ?

Yes, it's the same here.

Yes, all GCVideos have exactly the same code and work on the same principle. All older units have the same quality as this unit. Only when devices with enhanced zoom ratios come out, we can see the improvement of HDMI, even if the zoom ratio is better than TV, we can see the improvement of HDMI. The analog output is perfect and never needs improvement.

Does N64 have one of them?

Starting from version 3.0, Carby can perform software updates through Swiss, which is really necessary these days, so you can force 480p to get better image quality on 480i.

Does Retroarch's Dolphin core still not support CRT shaders? I have been using these shaders for SNES and PSX games for many years.

There are some adapters and cables that can connect the N64 via HDMI, but in terms of overall quality, they are easy to touch. Mainly due to the poor video of the N64, it was even analogous compared to other systems at the time. For N64, the only way to get similar results is to use HDMI to modulate it, which is very expensive.

About 6 months ago, I got the Kaico HD Adapter and I like it. Unfortunately, I cannot update it, but it is already using GCVideo 3.0, so I don’t have to replace it temporarily. I found that artificial scanning lines are absolutely necessary to get a decent picture. It's great that all these adapters are on the market.

Are these types of devices only suitable for NTSC games? Am I going to somewhere where the PAL game cannot generate the correct output or something?

If they made such an adapter for all consoles, it might make me retire the CRT.

What am I talking about, I will never retire. 'Until death separates us!

Ninja Approval

Yes, this is only for idiots who are obsessed with raw hardware

Yes, even then, they don't look as good as CRTs. Unless you like the super-pixelated N64 look (I don't like it), UltraHDMI's deblurring function will be perfect.

For this reason, I still own the GameCube, but I can only play with the original cable. If I want it to look better, then I connect my laptop to the TV, just like I have been replaying Metroid Prime with AI amplifying textures.

You can run Swiss through a homemade program and force a progressive scan on most PAL games.

Therefore, because some games actually rely on video output to hide certain programming skills, but actually highlight too much content, I have been postponing the modification because it brings some huge flaws. Sadly, there is currently no ideal way to get consistently high-quality images from the N64 on modern displays.

Can anyone answer this as compared to a $20 general-purpose device that converts SCART to HDMI so that it can be used on any old console and does not require software?

Thank you!

If you have NTSC games and PAL games + Swiss, do they look the same through one of these devices, or do they look better?

I use Wii + Wii component cable to play Gamecube games, because when I use Wii 2 HDMI converter, it looks good for Gamecube games, but it is too bright for Wii games.

The quality of the Super64 adapter is very good, and it has a smoothing mode that can smooth out those jagged polygons. I play Super64 and mClassic. However, PixelFX just announced N64digital. This new company has a genius for many products including PS2digital and DCdigital. I will definitely bear the burden of N64 numbers and will provide installation as a service.

So you can force 480p and 60hz or 576p/50Hz in pal games. If the Pal conversion was initially optimized for 50 Hz in any way, and there is no Pal60 option (for example, see WaveRace blue storm), then forcing 480/60Hz will not be like playing NTSC games. You need to experiment. If you force 480p/60Hz on Pal WaveRace Blue Storm, the game will run much faster than the NTSC version, because the game has been speeded up to compensate for the Pal conversion. This is funny. It's hard work, so I force 576p for WaveRace. Although most Pal games have Pal60 options, they run the same as NTSC at 480p/60Hz

The general deterrence of HDMI image quality will be reduced, and the lag due to digital-to-analog conversion and digital-to-analog conversion will be large. These digital adapters for GC receive digital signals, so the delay is minimal. In addition, they are pixel perfect. I use it on mClassic with a Carby adapter, which can intelligently zoom to 1440p, which helps smooth these pixels. Frankly speaking, the GC games played in this way look very close to the HD remake. I've been replaying Mario Galaxy games this way, and to be honest, they look almost as good as the Switch HD version.

Astonishing! Thank you for your information!

A few years ago, I modified the N64 Ultra HDMI, and then decided to start selling my product line at Christmas. I used a 20-inch 4:3 1600x1200p Dell Ultrasharp, and the results were excellent. I used deblurring and automatic ips patching. In 20-inch games from DKR to Doom 64, the simulation quality is very good, and the effect is very good. , Such as enhancing the luxury of Goldeneye (adding a great AA switch button to the viewing menu) looks great too.

To be sure, on my 60-inch 1080p plasma display, the result is not that hot, but only with such a large size can it stretch out a 240p image.

I heard. I used mClassic with Wii U and the boy, and all the old GCN games installed on Wii U looked great on the 4K 42-inch monitor in my kitchen, close to HD quality as you said.

The image quality of the universal lead/adapter will be a bit messy and will lag behind. However, if you only need a picture and don't care about the image quality, please choose the general option partner. Just like the transition from composite materials to RGB in the past.

You only need to have a PAL GCN with digital output, you can delete it in future models, because Nintendo has long decided that PAL gamers do not like high-quality video output.

Thank you

!

Interestingly, I saw multiple mentions of mClassic here. Has NintendoLife ever reviewed it?

Oh yes, mClassic gamers! mClassic let me replay all the old N64 and GC classic versions. One of the best items I bought. Metroid Prime games/F Zero GX/Mario Galaxy/Burnout/WaveRace games just to name a few, really surprised me. However, some games are not very good for mClassic. For example, "Resident Evil 4". But this is only a minority.

Ah, yes, Nintendo thinks that PAL gamers are living in medieval villages with black-and-white TVs or "good days" in World War II bomb sites.

There is no RGB on N64, no digital cable on Gamecube, 480p or even S-Video. There is also N64 PAL conversion, bleurghhh...

My boy TV already has Scart and RGB connections... will this improve the quality further than a dedicated connection?

...But can this also be used on Wii?

If I get a GCVideo device, I will get Kaico from Amazon. One of these retro gaming devices is easily available from regular retailers in the UK at regular prices. I'm tired of these expensive equipment, only to know from a retailer, there is a 6-month waiting list.

so true! Although many of us were aware of all this at the time, and used an NTSC console modified with RGB.

Does anyone compare this solution to using Wii?

Wii can run GC through component video (R, B, G) through 480p.

This seems to be an easy way to make high-quality A/V for GC games at a reasonable price.

Otherwise, you must find an early GC with a progressive video port and HDMI converter.

The Wii console and component cables should still be very cheap (unlike all current GCs).

Oh, good time. Last week I was finally able to find the Spice Orange GameCube in good condition, so one of them will be perfect.

I certainly hope I can do this with N64. With'Cube, I personally feel it's okay, because I only have one CRT generator, and to be honest, the RGB SCART output is really cute. Unfortunately, they did not use the "number" option. I mean, they have to actively cut the 480p output in the PAL version ?

For me, the 480i RGB Scart on the CRT is very suitable for GC. I have the 480p option, but it always looks too pixelated. During the day, the GC always looks very smooth. After trying 480p for so long, I realized that the interlaced scan of 480i on the CRT can smooth the image perfectly.

I found that the GCN version of Resident Evil 4 looks great on Nintendon't's forced 16:9 widescreen. The Wii version looks bad, but it has the best gameplay in all versions-but there is a reason.

I don't know the exact resolution, but I know "Resident Evil 4", but due to the speculation of the black bars, it may be the internal 640x240 resolution. The Wii version has the same resolution as the GCN, but unfortunately Capcom thinks it is suitable for cropping and stretching the Wii version. With Wii's anamorphic widescreen, it can even further reduce the quality of the original image, so the Wii version will always have a dirty image quality when it shakes, and everything is blown up.

But if you have 480p crt...

I do, if you are lucky enough to have a 20-inch 4:3 LCD monitor, it will look great. Bigger and wider-Wii has become a ***** show, unfortunately, no matter the cable, everything has changed. The GCN digital output is much superior to Wiis last-minute component cables! People have forgotten that Nintendo will turn the Wii into a composite/rgb Scart system until the last hour, because avid fans have invested heavily and started manufacturing components. Even digital, it's all analog, and because Nintendo has fewer output boards like the N64, there are many shortcomings.

I play GCN games with mClassic through Wii U and it looks great.

will not. But on Wii, you can use relatively cheap HDMI adapters produced by Portholic, KCool, etc. (about 10 to 15 US dollars on Amazon), and the image quality will be good.

Eventually you will need to give it a go.

I certainly hope it is a cheap alternative to the other two already available adapters.

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